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{{Q|What mattered the most was remembered the least.|Tagline}}
{{Q|What mattered the most was remembered the least.|Tagline}}
'''''Kingdom Hearts 358/2 Days''''', read "''Kingdom Hearts Three-Five-Eight Days over Two''", is the fourth game in the ''{{c|Kingdom Hearts|series}}'' series, released exclusively on the Nintendo DS. It focuses on the life of [[Roxas]] between the end of ''{{c|Kingdom Hearts|game}}'' and the beginning of ''[[Kingdom Hearts II]]'', exploring the time from Roxas's creation until his confrontation with [[Riku]] that leads to his placement in [[The Other Twilight Town]].
'''''Kingdom Hearts 358/2 Days''''', read "''Kingdom Hearts Three-Five-Eight Days over Two''", is the fourth game in the ''{{c|Kingdom Hearts|series}}'' series, released exclusively on the Nintendo DS. It focuses on the life of [[Roxas]] between the end of ''{{c|Kingdom Hearts|game}}'' and the beginning of ''[[Kingdom Hearts II]]'', exploring the time from Roxas's creation until his confrontation with [[Riku]] that leads to his placement in the [[simulated Twilight Town]].


The Ultimate Hits edition was re-released in Japan on March 29, 2012 as part of the [[10th Anniversary Box]].  
The Ultimate Hits edition was re-released in Japan on March 29, 2012 as part of the [[10th Anniversary Box]].  
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During pre-production, it was decided that the game should not focus on Sora and should instead flesh out another "main character." Roxas was eventually decided on as the protagonist to both explain his backstory, connection to the organization and his ultimate fate before the events of ''Kingdom Hearts II''. Unlike ''Chain of Memories'' before it, the increased processing power of the DS allowed the game to play much more similarly to a traditional ''Kingdom Hearts'' game, although the team ran into technical hurdles due to the lack of buttons on the system. The team opted to not use the touch screen to further complicated the controls. The logo being a warm red color was made as an allusion to the sunset of Twilight Town.{{fact}} The subtitle ''358/2 Days'' was initially left unexplained until the game released, where it was revealed to refer to the 358 days Roxas spent as an organization member and how Nomura expected the average player to complete the game in 2 days.{{fact}}
During pre-production, it was decided that the game should not focus on Sora and should instead flesh out another "main character." Roxas was eventually decided on as the protagonist to both explain his backstory, connection to the organization and his ultimate fate before the events of ''Kingdom Hearts II''. Unlike ''Chain of Memories'' before it, the increased processing power of the DS allowed the game to play much more similarly to a traditional ''Kingdom Hearts'' game, although the team ran into technical hurdles due to the lack of buttons on the system. The team opted to not use the touch screen to further complicated the controls. The logo being a warm red color was made as an allusion to the sunset of Twilight Town.{{fact}} The subtitle ''358/2 Days'' was initially left unexplained until the game released, where it was revealed to refer to the 358 days Roxas spent as an organization member and how Nomura expected the average player to complete the game in 2 days.{{fact}}


''Dissidia: Final Fantasy'' is cited as the basis for ''Kingdom Hearts 358/2 Days''. Director Tetsuya Nomura, during the development of ''Kingdom Hearts II'', had originally envisioned ''Dissidia'' as a ''Kingdom Hearts'' spin-off featuring various Disney characters, but felt uncomfortable with Disney characters fighting each other and opted to use ''Final Fantasy'' characters instead. ''358/2 Days'''s multiplayer mode was later derived from ''Dissidia'' and one of the reasons Nomura chose Organization XIII as the main characters of the game.<ref>https://www.bit-tech.net/reviews/gaming/playstation/dissidia-final-fantasy-interview/1/</ref><ref>http://www.siliconera.com/2009/06/30/dissidia-final-fantasy-originated-from-kingdom-hearts/</ref>
''Dissidia: Final Fantasy'' is severed as the basis for ''Kingdom Hearts 358/2 Days''. Director Tetsuya Nomura had originally envisioned ''Dissidia'' as a ''Kingdom Hearts'' spin-off featuring various Disney characters, but felt uncomfortable with Disney characters fighting each other and opted to use ''Final Fantasy'' characters instead. ''358/2 Days'''s multiplayer mode was later derived from ''Dissidia'' and one of the reasons Nomura chose Organization XIII as the main characters of the game.<ref>http://www.siliconera.com/2009/06/30/dissidia-final-fantasy-originated-from-kingdom-hearts/</ref>


Demos of the game were made available at Jump Festa in December 2007 and the DKΣ3713 Private party in August 2008. The game initially had a late 2008 release date, but was delayed to February 2009 and again to its Japanese release on May 30, 2009. The official trailer was released during E3 2009 and officially released on September 29, 2009 for North America and October 9, 2009 for Europe. To promote the game, a tie-in game titled ''[[Kingdom Hearts Magical Puzzle Clash]]'' was released for web browsers around the release of the main game.
Demos of the game were made available at Jump Festa in December 2007 and the DKΣ3713 Private party in August 2008. The game initially had a late 2008 release date, but was delayed to February 2009 and again to its Japanese release on May 30, 2009. The official trailer was released during E3 2009 and officially released on September 29, 2009 for North America and October 9, 2009 for Europe. To promote the game, a tie-in game titled ''[[Kingdom Hearts Magical Puzzle Clash]]'' was released for web browsers around the release of the main game.


This game marks Wayne Allwine's final performance as Mickey Mouse. The credits contain a dedication to him: "''In loving memory of Wayne Allwine.''"
This game marks Wayne Allwine's final performance as Mickey Mouse, with his lines produced from archived sound recordings. The credits contain a dedication to him: "''In loving memory of Wayne Allwine.''"


==Story==
==Story==
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[[Gear]]s allowed character to access different weapons . Additionally, each individual weapon has its own attack combo, with many of them having secondary combos, called [[Y-Combo]]s, activated by pressing {{button|dsy}} when prompted in mid-attack.
[[Gear]]s allowed character to access different weapons . Additionally, each individual weapon has its own attack combo, with many of them having secondary combos, called [[Y-Combo]]s, activated by pressing {{button|dsy}} when prompted in mid-attack.


All of the enemies have base [[stats]] for HP, Attack, and Defense that scale according to their level, which is, in turn, determined by the Mission in which they appear.
All of the enemies have {{c|Base Statistics|358|base stats}} for HP, Attack, and Defense that scale according to their level, which is, in turn, determined by the Mission in which they appear.


The game also has a feature called a [[Bonus Gauge]] and it's only available to a few missions. The purpose of the Bonus Gauge is to multiply a mission's rewards when it gets to a certain mark.
The game also has a feature called a [[Gauges#Bonus Gauge|Bonus Gauge]] and it's only available to a few missions. The purpose of the Bonus Gauge is to multiply a mission's rewards when it gets to a certain mark.


This game contains the most playable characters ever in the series, with a total of nineteen characters: all of Organization XIII, Sora, Riku, Donald, Goofy, and King Mickey.
This game contains the most playable characters ever in the series, with a total of nineteen characters: all of Organization XIII, Sora, Riku, Donald, Goofy, and King Mickey.
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*[[Riku]]
*[[Riku]]


;[[The Other Twilight Town]] {{note|World only seen in cutscenes}}
;[[Simulated Twilight Town]] {{note|World only seen in cutscenes}}


;Other
;Other

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