Editing Hyper Healing

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In ''Kingdom Hearts'', Second Wind is a {{c|support ability|KH}} that allows the user to recover more quickly from being knocked out and fully restores their HP. It costs 3 {{AP}} to equip.
In ''Kingdom Hearts'', Second Wind is a {{c|support ability|KH}} that allows the user to recover more quickly from being knocked out and fully restores their HP. It costs 3 {{AP}} to equip.


In ''[[Kingdom Hearts Chain of Memories]]'', Hyper Healing is an [[enemy card]] effect that restores some HP every time the user uses a [[friend card]]. It costs 40 CP to add to the deck and lasts for three reloads.
In ''Kingdom Hearts Chain of Memories'', Hyper Healing is an [[enemy card]] effect that restores some HP every time the user uses a [[friend card]]. It costs 40 CP to add to the deck and lasts for three reloads.


In ''[[Kingdom Hearts II]]'', Hyper Healing is a {{c|support ability|KH2}} that allows the user to recover more quickly from being knocked out and greatly restores their HP. It costs 3 AP to equip.
In ''Kingdom Hearts II'', Hyper Healing is a {{c|support ability|KH2}} that allows the user to recover more quickly from being knocked out and greatly restores their HP. It costs 3 AP to equip.


In ''[[Kingdom Hearts III]]'', Hyper Healing is a {{c|support ability|KH3}} that costs 3 AP to equip. It speeds the user's recovery from being knocked out by 50% and restores them to 50% HP with one ability equipped, and with two abilities it increases the speed to a 66% faster recovery and restores 75% HP.
In ''[[Kingdom Hearts III]]'', Hyper Healing is a {{c|support ability|KH3}} that costs 3 AP to equip. It speeds the user's recovery from being knocked out by 50% and restores them to 50% HP with one ability equipped, and with two abilities it increases the speed to a 66% faster recovery and restores 75% HP.
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==Learning Hyper Healing==
==Learning Hyper Healing==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
*[[Donald]] learns Second Wind at level 35.
*[[Donald Duck|Donald]] learns Second Wind at level 35.
*[[Goofy]] learns Second Wind at level 33.
*[[Goofy]] learns Second Wind at level 33.
*[[Tarzan]] has Second Wind as a default ability.
*[[Tarzan]] has Second Wind as a default ability.
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*The [[Heartless Maul]] has Hyper Healing as its equipment ability.
*The [[Heartless Maul]] has Hyper Healing as its equipment ability.
*The [[Nobody Guard+]] has Hyper Healing as its equipment ability.
*The [[Nobody Guard+]] has Hyper Healing as its equipment ability.
[[es:Salud de Hierro]]
[[es:Salud de Hierro]]
[[de:Hyper-Heilung]]
[[de:Hyper-Heilung]]

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