Editing Grandstander
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Long Keyblades are recommended for this task, as they increase Sora's range and minimize the chances of missing. "Combo Plus" abilities are useful, while finisher abilities are not recommended as a lengthy finisher means that a ball that is hit far away may hit the ground before Sora can approach it. | Long Keyblades are recommended for this task, as they increase Sora's range and minimize the chances of missing. "Combo Plus" abilities are useful, while finisher abilities are not recommended as a lengthy finisher means that a ball that is hit far away may hit the ground before Sora can approach it. | ||
A useful strategy is to equip the [[Berserk Charge]] ability, either through the copy Sora learns or the [[Fatal Crest]] Keyblade, while removing [[MP Haste]] abilities to take full advantage of Berserk Charge. When the mission begins, use Cure to enter MP | A useful strategy is to equip the [[Berserk Charge]] ability, either through the copy Sora learns or the [[Fatal Crest]] Keyblade, while removing [[MP Haste]] abilities to take full advantage of Berserk Charge. When the mission begins, use Cure to enter MP recharge and activate Berserk Charge, knock the ball skyward, and continuously attack the ball. Eventually, Sora will reach the top of the map still mid-air attacking the ball and adding hits. This will continue until the MP gauge fully recharges. A good round of this can add over 100 hits. Another tactic is by spamming Thundaga to slow the ball's descent and gain bonus hits. | ||
==''Kingdom Hearts 358/2 Days''== | ==''Kingdom Hearts 358/2 Days''== |