Editing Game:Lingering Will

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Sora should have [[High Jump]], [[Dodge Roll]], [[Aerial Dodge]], and [[Glide]] all at [[Level]] 3, as well as some support [[abilities]] such as [[Once More]], and [[Second Chance]]. He should pack as many [[Ether]]s as he can, and have at least one [[Combo Plus]]. Sora should also have [[Decisive Pumpkin]] equipped for its [[Combo Boost]].
Sora should have [[High Jump]], [[Dodge Roll]], [[Aerial Dodge]], and [[Glide]] all at [[Level]] 3, as well as some support [[abilities]] such as [[Once More]], and [[Second Chance]]. He should pack as many [[Ether]]s as he can, and have at least one [[Combo Plus]]. Sora should also have [[Decisive Pumpkin]] equipped for its [[Combo Boost]].


The Lingering Will has a very high forced retaliation point/Revenge Value, meaning that it is especially vulnerable to multiple combo attacks. Therefore, the player should equip [[Combo Boost]], [[Air Combo Boost]], and [[Combo Plus]]es. However, the player should be careful to back off before dealing a fifth normal combo finisher in a row, as the Lingering Will counterattacks quite harshly at this point. The combo portion of [[Ars Arcanum]], without the [[Reaction Command]] finisher, is also quite useful for racking up damage without triggering any forced-retaliations. The safest and most effective setup would be for Sora to have his two Combo Pluses equipped, along with [[Guard Break]] and [[Explosion]]. This allows him to fit exactly three Guard Break finishers and one Explosion finisher before the Will forcefully retaliates.
The Lingering Will has a very high forced retaliation point/Revenge Value, meaning that it is especially vulnerable to multiple combo attacks. Therefore, the player should equip [[Combo Boost]], [[Air Combo Boost]], and [[Combo Plus|Combo Pluses]]. However, the player should be careful to back off before dealing a fifth normal combo finisher in a row, as the Lingering Will counterattacks quite harshly at this point. The combo portion of [[Ars Arcanum]], without the [[Reaction Command]] finisher, is also quite useful for racking up damage without triggering any forced-retaliations. The safest and most effective setup would be for Sora to have his two Combo Pluses equipped, along with [[Guard Break]] and [[Explosion]]. This allows him to fit exactly three Guard Break finishers and one Explosion finisher before the Will forcefully retaliates.


The Lingering Will can [[Formchange]] its [[Keyblade]] into a variety of weapons to assault Sora. Its most basic attack is when it leaps in the air, and dashes at Sora three times. The timing of the dashes are easy to predict, so avoid being hit by Dodge Rolling or [[Guard]]ing. Anticipate where its third dash will end, and attack during its third dash. The Lingering Will can sprint towards Sora and perform a three-hit combo, Formchanging its Keyblade into a drill and thrusting it at Sora for the finisher. It isn't easy to predict when the Lingering Will is going to actually use this move after running, but Sora can easily defend himself using Guard, or [[Reflega]]. If Guard is used to block the attack, Sora must wait before attacking. If Sora starts the attack right after guarding, the Lingering Will's drill will take most of his health, and he will be knocked far away from the Lingering Will. The Lingering Will can Formchange its Keyblade into a whip and swing it around itself, dealing massive damage. Unfortunately, when it is going to use this attack is unpredictable, but it tends to use this move after dashing though Sora three times, or when receiving massive damage. Sora can defend himself with Guard or Reflega, but it is a lot better to just run away and quickly get close to the Lingering Will as soon as it is landing and attack it with a new combo. However, if Sora does get hit, it will very likely reduce his [[HP]] to 1 if Once More and Second Chance are equipped, so do not try to resist with [[Aerial Recovery]] or [[Retaliating Slash]], or else Sora will fall. To get out of the attack and save HP, activating a [[Drive Form]], or using [[Trinity Limit]] with [[Donald Duck]] and [[Goofy]] are the only ways for getting some invulnerability.
The Lingering Will can [[Formchange]] its [[Keyblade]] into a variety of weapons to assault Sora. Its most basic attack is when it leaps in the air, and dashes at Sora three times. The timing of the dashes are easy to predict, so avoid being hit by Dodge Rolling or [[Guard]]ing. Anticipate where its third dash will end, and attack during its third dash. The Lingering Will can sprint towards Sora and perform a three-hit combo, Formchanging its Keyblade into a drill and thrusting it at Sora for the finisher. It isn't easy to predict when the Lingering Will is going to actually use this move after running, but Sora can easily defend himself using Guard, or [[Reflega]]. If Guard is used to block the attack, Sora must wait before attacking. If Sora starts the attack right after guarding, the Lingering Will's drill will take most of his health, and he will be knocked far away from the Lingering Will. The Lingering Will can Formchange its Keyblade into a whip and swing it around itself, dealing massive damage. Unfortunately, when it is going to use this attack is unpredictable, but it tends to use this move after dashing though Sora three times, or when receiving massive damage. Sora can defend himself with Guard or Reflega, but it is a lot better to just run away and quickly get close to the Lingering Will as soon as it is landing and attack it with a new combo. However, if Sora does get hit, it will very likely reduce his [[HP]] to 1 if Once More and Second Chance are equipped, so do not try to resist with [[Aerial Recovery]] or [[Retaliating Slash]], or else Sora will fall. To get out of the attack and save HP, activating a [[Drive Form]], or using [[Trinity Limit]] with [[Donald Duck]] and [[Goofy]] are the only ways for getting some invulnerability.

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