Editing Experience Boost
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Experience Boost can be difficult to keep active while farming EXP, as it requires Sora's health to be at risk, but it can also be inadvertently deactivated if Sora picks up HP Prizes from defeated enemies. In order to maintain Sora's HP in the critical range without dying, the player should equip [[Second Chance]], [[Once More]], [[Damage Control]], {{c|Defender|ability}}, apply any available [[Defense Boost]]s, and unequip [[Jackpot]], [[Draw]], and [[Lucky Lucky]]. | Experience Boost can be difficult to keep active while farming EXP, as it requires Sora's health to be at risk, but it can also be inadvertently deactivated if Sora picks up HP Prizes from defeated enemies. In order to maintain Sora's HP in the critical range without dying, the player should equip [[Second Chance]], [[Once More]], [[Damage Control]], {{c|Defender|ability}}, apply any available [[Defense Boost]]s, and unequip [[Jackpot]], [[Draw]], and [[Lucky Lucky]]. | ||
Experience Boost is especially hard to utilize at the beginning and at higher difficulties. A way to utilize it is to beat enemies one by one and then run to a different checkpoint, then back. This way if Sora is killed, the player can retain all the experience gained until that point. This is especially good for critical mode as when Sora has less than half of his total HP at the beginning of the game, most enemies can kill him with one hit | Experience Boost is especially hard to utilize at the beginning and at higher difficulties. A way to utilize it is to beat enemies one by one and then run to a different checkpoint, then back. This way if Sora is killed, the player can retain all the experience gained until that point. This is especially good for critical mode as when Sora has less than half of his total HP at the beginning of the game, most enemies can kill him with one hit. | ||
==Learning EXP Chance== | ==Learning EXP Chance== |