Editing Dustflier
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After its shockwave attack, the Dustflier follows up with one of three attacks: an aerial flip that [[Halve HP|halves HP]], a flying charge that can [[air-toss]], or a volley of fireballs with an 80% chance of [[Ignite (status)|igniting]]. After each followup attack, the Dustflier performs another shockwave and repeats the process. | After its shockwave attack, the Dustflier follows up with one of three attacks: an aerial flip that [[Halve HP|halves HP]], a flying charge that can [[air-toss]], or a volley of fireballs with an 80% chance of [[Ignite (status)|igniting]]. After each followup attack, the Dustflier performs another shockwave and repeats the process. | ||
The flip and charge are short-range and easily avoided using Air Slide or Glide. Watch out for the fireball attack, telegraphed by the Dustflier spreading its wings and raising its head. Dodge the fireballs by continuous dodging, or by hiding behind the two brick walls at either end of the train station steps. All three attacks can be [[block]]ed. | The flip and charge are short-range and easily avoided using Air Slide or Glide. Watch out for the fireball attack, telegraphed by the Dustflier spreading its wings and raising its head. Dodge the fireballs by continuous dodging, or by hiding behind the two brick walls at either end of the train station steps. All three attacks can be[[block]]ed. | ||
The best opportunities to attack are immediately after the Dustflier's flip and charge attacks. Execute one or two attack combos before the Dustflier leaps up for the next shockwave. | The best opportunities to attack are immediately after the Dustflier's flip and charge attacks. Execute one or two attack combos before the Dustflier leaps up for the next shockwave. |