Dodge Roll
Oh no! The water! I'm in big trouble if I don't fetch it!
| |
This article requires cleanup or improvement.
Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: Better mechanics for KH, CoM, BbS |
Gawrsh, aren't we here because of the picture?
| |
---|---|
This article needs some images!
Please upload a picture of Dodge Roll being used in other games. |
Dodge Roll (ドッジロール Dojji Rōru ) is a technique introduced in Kingdom Hearts. It allows the user to dodge attacks with a forward roll, during which they are invulnerable to enemy attacks. Leveling up increases the distance covered by the roll.
Mechanics[edit]
In Kingdom Hearts, Dodge Roll is a combat ability used by Sora. It is executed by pressing and pushing in any direction, though can be tapped without a direction if Guard is not equipped. It costs 1 AP to equip.
In Kingdom Hearts Chain of Memories, Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle. In Kingdom Hearts Re:Chain of Memories, it is executed by pressing and can also be used outside of battle.
In Kingdom Hearts II, Dodge Roll[1] is a Reaction Command.
In Kingdom Hearts II Final Mix, Dodge Roll is also a growth ability that costs 3 AP to equip. It allows Sora to perform a combat roll by pressing . Leveling it up increases the distance of the roll. If Guard is equipped, Dodge Roll can only be executed by also tilting , and if Quick Run is equipped, it can only be executed by quickly tapping .
In Kingdom Hearts 358/2 Days, Dodge Roll is an ability panel that can be leveled up from Dodge Roll LV1 to Dodge Roll LV2 and Dodge Roll LV3 by linking Dodge Roll LV+ Ⓛ (ドッジアップⓁ Dojji Appu Ⓛ , lit. "Dodge Up Ⓛ") panels, increasing invincibility time, rolling distance, and speed. Higher levels can also push enemies out of the character's path while rolling. It is triggered by pressing and a direction on the control pad.
In Kingdom Hearts Birth by Sleep, Dodge Roll is a movement command exclusive to Ventus. It is activated by pressing and a direction on , though can be tapped without a direction if a Block-type command is not equipped. It has a maximum level of 4.
In Kingdom Hearts Re:coded, Dodge Roll is a Bonus Booster ability that can be leveled up from Dodge Roll Lv.1 to Dodge Roll Lv.2. It is triggered by pressing and holding a direction on the control pad, though can be tapped without a direction if a Block-type command is not equipped.
In Kingdom Hearts 3D: Dream Drop Distance, Dodge Roll is a movement command that is triggered by moving and pressing ( in Kingdom Hearts Dream Drop Distance HD), though the button can be tapped without a direction if a Block-type command is not equipped. It can be used to initiate Flowmotion. Sora's version is identical to previous games, while Riku's is similar to his High-Speed Step in Kingdom Hearts Re:Chain of Memories.
In Kingdom Hearts III, Dodge Roll is a mobility ability activated by pressing / while moving.
In Kingdom Hearts Melody of Memory, some characters may execute a Dodge Roll to evade the cinematic attack after a Dark Zone in a boss battle. Depending on the player's performance in the Dark Zone, it may fail to activate, causing the player to take damage.
Learning Dodge Roll[edit]
Kingdom Hearts[edit]
- Sora learns Dodge Roll after defeating the Guard Armor in the Third District.
Kingdom Hearts Chain of Memories[edit]
- Sora has Dodge Roll as a default ability.
Kingdom Hearts II[edit]
- Sora can use Dodge Roll as a Reaction Command against Minute Bombs.
Kingdom Hearts II Final Mix[edit]
- Limit Form has Dodge Roll LV1 as a default ability.
- Sora learns Dodge Roll LV1 after leveling Limit Form to level 3.
- Limit Form learns Dodge Roll LV2 at level 3.
- Sora learns Dodge Roll LV2 after leveling Limit Form to level 5.
- Limit Form learns Dodge Roll LV3 at level 5.
- Sora learns Dodge Roll LV3 after leveling Limit Form to level 7.
- Limit Form learns Dodge Roll MAX at level 7.
Kingdom Hearts 358/2 Days[edit]
- Dodge Roll is a clear bonus for Mission 05.
- Dodge Roll ③ is a clear bonus for Mission 51.
- Dodge Roll LV+ Ⓛ can be purchased for 600 Heart Points once Roxas is promoted to Agent Rank.
Panels that link to Dodge Roll[edit]
- Dodge Rush Ⓛ: Allows you to knock enemies aside when you perform a dodge roll.
- Dodging Deflect Ⓛ: Allows you to bounce back enemy attacks when you perform a dodge roll.
- Dodge Combo Ⓛ: Allows you to transition swiftly from a dodge roll back to the offensive.
- Auto-Dodge Ⓛ: Allows you to automatically avoid enemy attacks sometimes.
Kingdom Hearts Birth by Sleep[edit]
- Ventus has Dodge Roll as an initial command.
- Ventus can purchase Dodge Roll for 200 munny.
Kingdom Hearts Re:coded[edit]
- Data-Sora learns and levels up Dodge Roll by linking the CPU to the respective Bonus Boosters in the first and seventh sections of the Stat Matrix.
Kingdom Hearts 3D: Dream Drop Distance[edit]
- Sora and Riku have Dodge Roll as an initial command.
Kingdom Hearts III[edit]
- Sora has Dodge Roll as a default ability.
- Ventus has Dodge Roll as a default ability as a party member.
Kingdom Hearts Melody of Memory[edit]
- Sora can use Dodge Roll by default.
- Donald can use Dodge Roll by default.
- Goofy can use Dodge Roll by default.
- Roxas can use Dodge Roll by default.
- Xion can use Dodge Roll by default.
- Ventus can use Dodge Roll by default.
Other appearances[edit]
Kingdom Hearts Chain of Memories manga[edit]
In the Kingdom Hearts Chain of Memories manga, Sora breaks the fourth wall by asking if the loss of all of his abilities has turned Dodge Roll into a regular somersault.
See also[edit]
Notes and references[edit]
- ^ Known as Dodge Roll (スイッチロール Suichi Rōru , lit. "Switch Roll") in Kingdom Hearts II Final Mix.